1. Start from the install hypothesis
Decide what the user must feel or understand in under 10–15 seconds: one mechanic, one reward moment, one reason to install.
Guide
Un playable n’est pas un jeu complet compressé. C’est une expérience ciblée qui prouve un hook et mène à l’install.
Decide what the user must feel or understand in under 10–15 seconds: one mechanic, one reward moment, one reason to install.
Prioritize large tap targets, immediate feedback, and readable contrast. Most playables are played one-handed in noisy feed environments.
File weight, memory, and iframe quirks matter as much as visual polish. Lightweight HTML5 pipelines reduce rejection risk and improve fill reliability.
Export requirements differ across AppLovin, Unity, Meta, TikTok, Google, and others. Plan packaging during production, not after final sign-off.
Prepare swap-friendly hooks, early reward timing, and CTA variants so learning compounds across campaigns.