Guide

Comment sont faits les playable ads

Un playable n’est pas un jeu complet compressé. C’est une expérience ciblée qui prouve un hook et mène à l’install.

1. Start from the install hypothesis

Decide what the user must feel or understand in under 10–15 seconds: one mechanic, one reward moment, one reason to install.

2. Design for thumbs, not desktop demos

Prioritize large tap targets, immediate feedback, and readable contrast. Most playables are played one-handed in noisy feed environments.

3. Keep the technical budget honest

File weight, memory, and iframe quirks matter as much as visual polish. Lightweight HTML5 pipelines reduce rejection risk and improve fill reliability.

4. Package for networks early

Export requirements differ across AppLovin, Unity, Meta, TikTok, Google, and others. Plan packaging during production, not after final sign-off.

5. Ship a testing system, not a one-off

Prepare swap-friendly hooks, early reward timing, and CTA variants so learning compounds across campaigns.

Playable Ads · Portfolio · Envoyer le brief