Guide

How Playable Ads Are Made

A playable ad is not a compressed full game. It is a focused interactive experience that proves one hook, fits ad inventory constraints, and moves the user toward install.

1. Start from the install hypothesis

Decide what the user must feel or understand in under 10–15 seconds: one mechanic, one reward moment, one reason to install.

2. Design for thumbs, not desktop demos

Prioritize large tap targets, immediate feedback, and readable contrast. Most playables are played one-handed in noisy feed environments.

3. Keep the technical budget honest

File weight, memory, and iframe quirks matter as much as visual polish. Lightweight HTML5 pipelines reduce rejection risk and improve fill reliability.

4. Package for networks early

Export requirements differ across AppLovin, Unity, Meta, TikTok, Google, and others. Plan packaging during production, not after final sign-off.

5. Ship a testing system, not a one-off

Prepare swap-friendly hooks, early reward timing, and CTA variants so learning compounds across campaigns.

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